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Sea Otter 2008
Day Two
Genghis Kahn Video
Intro Day One
Choose Life Video

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Tara Llanes:
Determined to Recover
Finding your Green Self


New Feature:
Map your Rides!


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Cross Nationals
45 Minutes
Win or Lose
Gale Force Cross
Elements of Cross


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Videos


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Got Pink?
Speaking With:
Magnus Bäckstedt
Wounded Warrior Project:
Phoenix to Vegas
Grow Your Own Bike?
Young Mechanics
Speaking with:
Shonny Vanlandingham
Stories From the Road:
The Spinning Stars


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Interbike
Faces on the Mountain
Cross Vegas
The Showroom Floor
A Cycling Shambhala
BMC FourStroke 03
Rock & Roll Lives at Defeet
Demo Days
WTB MX Prowler Review
Interbike 2007 Intro


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Videos


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Junior Development
Voices:
Benny and Christian Zenga

Green Choices
On the Soldier Ride
The Jury is Still out...



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Pedros
Faces of Pedros
Lea Davison Teaches
Kids to MTB

Women's Skills by
Alison Dunlap

Coming alive
Going Green



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Voices: Reginald Harkema
Bike The World: New York
Team Trips For Kids
The Ironclad Triathlon
The Ride of Silence
Ladies Night at R-A-B
Bike the World
Bike Polo
Get Your Friends to Ride!



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Sea Otter
Grand Theft Velo
In the Heart and Mind
of the Beast

It's All About the Wheels
A sense of Paradox
Sea Otter: Super D
What is Sea Otter?



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Which Holiday Treat
Are You?

Raisin a Comeback
Marilyn Price:
Making Trips for Kids




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2006 CX Nationals Sidelines
2006 CX Nationals Day 2
2006 CX Nationals Day I
2006 CX Nationals Intro



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Warmth Recaptured
The Road Ahead
On The Well Worn Path
Fireflies in the
Garden of Gray

A Ride With the Cannibal
Hoop Talk



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Interbike '06
Grande Finale
Innocence Lost
Outdoor Demo
and Hangover Ride

Interbike 2006 Intro



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24 Hours of Willamette
Twilight at the Velodrome



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Pedros Fest '06
The Faces of Pedros
Not-so Still of the Night
The Bold and The Vulgar
Trailing Off
Stickers, Glue, Ribbons,
Markers

Good Times in the Sky
Downhiller Hunting at Jiminy
Pedros Fest Intro 2006



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Heart Rate Monitor
Mt. Hamilton
Critical Mass
The Mountain of the Devil
Fighting for the Finish
Hey Watch Your Feet!
Special Film Pull-out
Bicycle Film Festival
Tour du Parc
The Five Boro Bike Tour
VOICES: Peter Sutherland
VOICES: Brendt Barbur
VOICES: Jacob Septimus
Stillwell Interpretive Trail
Resurrecting the Vanderbilt
Motor Parkway

Kicking it up a Notch
Bicycle Film Festival Intro
The Fat Tire Classic
The Road to Zamora
Edison, NJ Show
Carlisle, PA Show
Bike Show Intro
SLIME Torture Test
Step Away from the Lube
Energy Crisis
CX Camp for Juniors
Gear Guide: 2006
Inside the CX Nationals
Road to Nowhere
Take it Hard, Take it Easy
Liberty Mutual Cyclocross
Nationals Day Three

Liberty Mutual Cyclocross
Nationals Day Two

Liberty Mutual Cyclocross
Nationals Day One

Liberty Mutual Cyclocross
Nationals Intro

Holiday GIFT GUIDE
The Unbearable Art
of Wrenching

Tasting the Brew
A Crewman's journey
275 Miles for Youth
Letters from the Road
Patterson Pass Insurgence
The Power of Critical Mass



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Travel:



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Interbike '05/ Las Vegas
IB '05: Red Rocks Canyon
IB '05: Indoor Expo
IB '05: Lake Mead
IB '05: Outdoor Demo II
IB '05: Outdoor Demo I
IB '05: Intro



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Pedros Fest '05
Night Moves
Roughin' It!
Words With Tinker Juarez
Pedros' Faces
Jiminy Peak Free Ride
Womens' Skills Clinic
Pedros: Day One
Pedros Intro



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Chicago
Bicyclist Haven?
What's Not to Bike?
Sites @ Night



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West Coast
Cali Travel Intro
Hitting the Wall
Lake Chabot
Tour de Truckee
Ride to Skyline



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Tarmac Tacos
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The Deluge Ride
New Jersey Bike Show
Stinging the Rio
Roaring Mouse Race Series
(Spring 2005)

The Agony and Ecstacy
of Icy Rain...

Visions in Saffron
Margo Conover Speaks Out
Repurposing
The Blizzard Ride
PBBC 2005 Season Opener
26 Degrees of Separation
The Abondoned Bike
Bite My Style:
Messenger Fashion




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Death Valley:
Two Cyclists Enter

Car-Free: Kara
Car-Free: Max
And the Winner is...
Halloween in Gotham
Battling El Diablo
Interbike: The Event
Interbike: Intro
Cape May,
A Cyclist's Dream

A d'Liteful Adventure
Catching up with
the Catskill Wheelmen

BTC Daily 2004
Crashpads:
Crash and Burn?

IBEX MTB Trail [Series]
Prelude to a Champion
Rudy Project: Part Deux
Take Time to Appreciate
Stretching for a Fit Body
A Soggy 5 Island Tour
Incident Report
The Pump Showdown
Manhattan Greenway
Burley D'Lite Pre-Review
Bike Rodeo
When Polar Bears Attack
Almighty Leap Ride
Essential Cycling Toolkit
Training up! [The Series]
Selle Italia/Cannondale Ride
Wanna do a charity ride?
PBBC 2003 Season Opener
Rudy Project Eval Ride
Fixing Flats On the Go!
The Ride Dine 9.13.03
Road Riding Safety
Winter Riding Safety
Cycles Le Femme Jerseys
Helmets and Safety
Bike Polo: No Horses necessary, just add cyclists and you've got game

Hardened New Yorkers cruise China Town blocks along Chrystie Street in SoHo. Torn cut-offs, tattoos, piercings, ear spools and wildly colored (and shorn) hair is the motif of the day. Jovial and cheerful, there are no game faces here. Each cyclist hops off a different breed of bike as they turn onto Broome Street.

SoHo's Chrystie/Broome Street Court is where all the action happens

Their choice of bikes reflect hours of game play - decisions made based upon the best advantage in handling, speed, and manuverability. Some are mountain bikes, some fixies, and some bmx's. Some have one-sided handlebars, some have brakes, some do not. Most are dark horse, franken-bikes or the bastard children of the bike from which they sprung anew. When asked if this was their Polo bike, some riders would answer "This is my bike, one bike, one life, ride!" Others would reply "Yea, this is my Polo specific bike," followed by a chuckle.
Players come from all directions to try to gain control of the ball

Game Play The infamous Chrystie/Broome Street courts are the proving grounds for three-person team skills. A match begins as six mallets fly from off-court to the center of the field of play. A "judge" walks out to gather the mallets assuring that, in fact, only six have made their way onto the field. Six players, three from each team ride onto the court, picking up their mallet and preparing for the rigors of a battle more traditionally equine powered. The teams trackstand by their respective goal posts and await the starting call. Once the judge or "official" yelps for the match to begin, there are few rules with which to abide.
Even when cornered, a player with a good trackstand can be dangerous

To score, you must "strike the ball" through the goal posts with the front of the mallet, "shuffling" or nudging the ball through does not count. Throughout the game play your feet must not touch the ground. Considering the speed, physical interaction, and pinball nature of game play, this adds a significant layer of difficulty. A sprint to the corner of the court to steal the ball from your opponent could leave you boxed in, nose first. Now you have to depend upon balance and handling skills to get out of it. Wrestling for control of the ball can leave you pinned up against several other players. If you escape the entanglement without putting a foot down, you've got a major scoring advantage. If you put a foot down, simply get knocked off the bike, or flat out crash, you must leave game play, proceed to mid-court and "tap out" (strike a previously defined object with your mallet). Only then can you return to the match. Meanwhile, this leaves your team short handed and your goal less protected.

Balance, control, and dexterity are all key elements in winning your match

The Ruling on Contact: Mallet to mallet contact is completely part of the game. Players routinely pull one another's mallet away from the ball to block a goal shot. Hooking another player's mallet to stop a pass to a teammate is also acceptable.

Players await their turn to tussle on the court.

Physical contact is expected. There is no way around it in such a fast game that is confined to the space of a court that is smaller then a hockey rink. The ruling on contact is, contact is allowed but, expect the same level of contact in return for that which you dish out. The game is mostly self-policed. Players and peers will decide rulings based upon your actions on the court. If you slam someone or your mallet flies too high, too often... look out... There are no penalties in Bike Polo but there are consequences. Your "foul" may well ultimately sting you where it hurts.

Elbows get thrown, bikes mash, mallets get hooked. Bike Polo is by nature a physical sport

Winning the Match: Bike Polo is best played fast. The matches are quick, perfect for the ADD generation. The winning score is five goals and a time limit is set in case a team's defense is too skillful.
If your feet touch pavement, you are penalized with a trip back to mid-court to touch the cone before you can return to play.

Can I play?: The community is open and welcoming. Anyone can jump in and give it a shot. But, be careful. This game is not child's play. Bring your legs, your bike handling skills, and a tolerance for pain.

Don't let the pink rims and the shirt fool you... rumor has it that the girls play rougher then the men.

Bike Polo: No Horses necessary, just add cyclists and you've got game

Hardened New Yorkers cruise China Town blocks along Chrystie Street in SoHo. Torn cut-offs, tattoos, piercings, ear spools and wildly colored (and shorn) hair is the motif of the day. Jovial and cheerful, there are no game faces here. Each cyclist hops off a different breed of bike as they turn onto Broome Street.

SoHo's Chrystie/Broome Street Court is where all the action happens

Their choice of bikes reflect hours of game play - decisions made based upon the best advantage in handling, speed, and manuverability. Some are mountain bikes, some fixies, and some bmx's. Some have one-sided handlebars, some have brakes, some do not. Most are dark horse, franken-bikes or the bastard children of the bike from which they sprung anew. When asked if this was their Polo bike, some riders would answer "This is my bike, one bike, one life, ride!" Others would reply "Yea, this is my Polo specific bike," followed by a chuckle.
Players come from all directions to try to gain control of the ball

Game Play The infamous Chrystie/Broome Street courts are the proving grounds for three-person team skills. A match begins as six mallets fly from off-court to the center of the field of play. A "judge" walks out to gather the mallets assuring that, in fact, only six have made their way onto the field. Six players, three from each team ride onto the court, picking up their mallet and preparing for the rigors of a battle more traditionally equine powered. The teams trackstand by their respective goal posts and await the starting call. Once the judge or "official" yelps for the match to begin, there are few rules with which to abide.
Even when cornered, a player with a good trackstand can be dangerous

To score, you must "strike the ball" through the goal posts with the front of the mallet, "shuffling" or nudging the ball through does not count. Throughout the game play your feet must not touch the ground. Considering the speed, physical interaction, and pinball nature of game play, this adds a significant layer of difficulty. A sprint to the corner of the court to steal the ball from your opponent could leave you boxed in, nose first. Now you have to depend upon balance and handling skills to get out of it. Wrestling for control of the ball can leave you pinned up against several other players. If you escape the entanglement without putting a foot down, you've got a major scoring advantage. If you put a foot down, simply get knocked off the bike, or flat out crash, you must leave game play, proceed to mid-court and "tap out" (strike a previously defined object with your mallet). Only then can you return to the match. Meanwhile, this leaves your team short handed and your goal less protected.

Balance, control, and dexterity are all key elements in winning your match

The Ruling on Contact: Mallet to mallet contact is completely part of the game. Players routinely pull one another's mallet away from the ball to block a goal shot. Hooking another player's mallet to stop a pass to a teammate is also acceptable.

Players await their turn to tussle on the court.

Physical contact is expected. There is no way around it in such a fast game that is confined to the space of a court that is smaller then a hockey rink. The ruling on contact is, contact is allowed but, expect the same level of contact in return for that which you dish out. The game is mostly self-policed. Players and peers will decide rulings based upon your actions on the court. If you slam someone or your mallet flies too high, too often... look out... There are no penalties in Bike Polo but there are consequences. Your "foul" may well ultimately sting you where it hurts.

Elbows get thrown, bikes mash, mallets get hooked. Bike Polo is by nature a physical sport

Winning the Match: Bike Polo is best played fast. The matches are quick, perfect for the ADD generation. The winning score is five goals and a time limit is set in case a team's defense is too skillful.
If your feet touch pavement, you are penalized with a trip back to mid-court to touch the cone before you can return to play.

Can I play?: The community is open and welcoming. Anyone can jump in and give it a shot. But, be careful. This game is not child's play. Bring your legs, your bike handling skills, and a tolerance for pain.

Don't let the pink rims and the shirt fool you... rumor has it that the girls play rougher then the men.

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